Archive for the ‘Indy Games’ Category

Rodent Interviewage!

Thursday, June 7th, 2007

A Rodent!Whoopsie - I forgot to mention that I was interviewed in the latest edition of Way Of The Rodent! I’m not entirely sure if this is a blessing or a curse, however :D

Thanks to Bob’s alarmingly leading questions, I do all sorts of things to embarrass myself in front of WOTR’s massive readership. Oh yes.

Veck SE Crashes Banished FOREVER!

Tuesday, April 10th, 2007

NOES!Thanks to the invaluable help of OogyBoogy, I’ve narrowed down the silly crash problems with Veck SE. Cheers mate! I’ve also added XInput support.

The problems, which don’t affect Veck 2 as I completely re-wrote the control system for that, are basically shitty coding - not checking ranges and the like. When I put the control system together I was under pressure to get it finished for the vector compo, and, well, good coding practice sorta went out the window :D

Re-grab it here.

And thanks to this brilliant chappie right here, the brand-new XInput-related problems have been sorted too. Thanks for your usual complete and correct documentation, Microsoft! :D

Okay, so it was my fault, but it sure is fun to blame The Man

Veck Special Edition

Saturday, April 7th, 2007

Veck SEJust when you thought I was working on Veck 2, I hit you with another surprise - The Special Edition of the original Veck has been released! With girlfriend-amusing rumble effects and a starfield that makes you fall off your chair when you’re drunk and playing with the lights off, it’s as much fun as the original, but more Special.

This ought to hold you lot over while I put the finishing touches on V2 :D

Grab it here.

Exciting Announcement!

Sunday, April 1st, 2007

Exciting!It’s official! Veck 2 will be made available for exciting download later today from thesharewareportal.com, and will retail for the excitingly low price of $19.95! Beta testers, I’ve excitingly emailed you with details on how you can send me the discounted $15 for the beta - though you’ll also have to pay the full retail price if you want to upload your exciting scores. I think that $34.95 is a fairly good price for people to pay for the privilege of doing all my bughunting for me!

Download link as soon as the details have been finalized.

Totally Unexpected

Monday, March 26th, 2007

Geometry WarsBizarre Creations thinks that Veck 2’s just fine by them. My thoughts on the article that made my entire year, and as I’ve been officially dragged into the clone debate, my opinion on Mark Incitti’s rather excellent Grid Wars, and why it was pulled from the net. (more…)

Games Page Is Up

Thursday, March 15th, 2007

GEMiniI’ve got the Games page going at last. Go and take a look at my wares!

Still got a few games to upload, sort out screenshots for, and the like, but the best ones are up at least. If you’ve got feedback on any of the games, just post a comment, or send me an email.

Veck 2 Update

Wednesday, March 14th, 2007

Veck 2 Bomb

Veck 2 is coming along really well. Click that picture over there to the left to grab a gameplay video from about a week back, or click here to see a bunch of pictures.

It’s taken me much longer than I expected, but every morning I sit and stare at what I’ve done and realise that it’s the coolest-looking game I’ve ever made, by far.

All I have to add now is the final enemy, make the title screen work properly, and add online scores. Oh, and add an easy mode. Some of the new enemies are mental, and I’ve decided not to mellow them out :D

If anything, it’ll make me a fair few new real-life enemies. This game is hard.